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Arkham Asylum Turn Off Electric Floor Again

The Route to the Penitentiary

After leaving the Warden'southward Office, you'll be in the Eastward Wing hallway with a whole crew of nasty thugs. Two have knives and one has a cattle prod / electric wand, so beware. Y'all should avert the enemy with the wand while racking upwardly combos on the other enemies. Deal with him with some quick grapple attacks (tap Hunker) which volition stun him, then striking him with a ground takedown to finalize it. A present from Joker volition appear in this area at present with a few teeth to kill. Hot on the trail of the Warden'southward blood, you should continue into the Main Hall.

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Back in the Main Hall, you should immediately grapple upwardly to the balustrade above the fallen bell / statue. This high ledge has a Chronicle of Arkham mark on it (Arkham Mansion Riddle #4). Now that the room is full of armed goons, you lot'll want to remain in a lofty position.

The nearest of the iii enemies can exist dealt with via a stealth takedown by swooping in backside him. Immediately grapple up to a gargoyle to lose the attention of the remaining enemies. Utilise the Batarang to stun the remaining goons on the ground from corner cover spots and utilise a ground takedown on each.

Take a snap shot of the gold plaque to the left of the door leading to the south corridor to solve another riddle (Arkham Mansion Riddle #7).

Go out the Mansion via the front door, which no longer has a security field blocking it. You should now be picking up the trail of the Warden's DNA in Detective Fashion.Earlier folloing the trail. Get to the cemetary and activate detective mode, here you lot can notice a destructible wall, beyond which in that location is a arkham mark, and have an environmental browse of Dr. Amadeus Arkham's grave to complete a riddle.

Arkham Island Eastward / Westward

Cantankerous the Arkham E outside expanse to the door leading to Arkham West. In the Abased Tunnel a pack of goons lies in wait. Ii of them have guns, the balance melee weapons. You lot can just hop into the fray, eliminating the guys with guns get-go then continuing your combo on the remainder of them.

Grapple upwardly higher up the visible Riddler Trophy behind the bars on the north side of the passage to find a destructible panel above information technology. Place Explosive Gel on the console and hop down to get the trophy. (Arkham Island, West Riddle #12)

Enter the main Arkham Due west area and you'll see that the trail leads to the Penitentiary wing of the Asylum. Cracking. Grapple up to the sniper tower ahead of you lot and hang on the edge until the sniper approaches your position. Nab him for a ledge takedown. Striking the teeth up hither on the flooring of the tower as well.

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Grapple above the large squad of goons hanging out in front of the Penitentiary. From up here or on the stairs nearby you should be able to nail the electric wand-wielding enemy with a Batarang to stun and disarm him. Move in and take out the rest of the goons. Enter the Penitentiary through the door nearby later on things cool down.

The Penitentiary

Just every bit you lot enter the Cells Access area from exterior, look to the right for a Zsaz Interview Tape on a desk (The Penitentiary Riddle #12).

Crouch and enter the trench below y'all and pop out on the other side to have out the nearest thug with a gun. Hit the other two with your melee attacks and keep following the trail of blood.

Go left and around the gate via the shower area. Kill some teeth on the other side, then cross the part to the bathroom area.

Here you tin can head into the ladies' room and perform an Ecology Browse on the mirror to solve a riddle (The Penitentiary Riddle #23).

In the men's room on the other side you'll notice a Riddler Trophy in the final stall (The Penitentiary Riddle #10). Later on this, go along to follow the trail of blood deeper into the Penitentiary.

In the Main Prison cell Cake y'all'll encounter some serious loonies -- luckily they're locked up ... for now. Grapple up above the property cells into the offices. In the northeast corner you'll discover a Zsasz Interview Tape on the desk (The Penitentiary Riddle #15).

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Only eastward of this is a Tommy gun mounted on the wall. Perform an Environmental Scan on the wall here to solve a riddle (The Penitentiary Riddle #18).

Earlier leaving, in the southern area of the Master Jail cell Block -- just before the door to the Light-green Mile -- you can blow up a wall to brand a path to the Generator Access. A trophy is sitting just on the other side (The Penitentiary Riddle #6).

Enter the Green Mile and you'll be treated to a cutscene with Poisonous substance Ivy. Move into the next area, the Security Command Room, and walk up the stairs to the tower in the middle. You lot'll be treated to another cut scene.

Y'all now will gain the use of the Cryptographic Sequencer -- a device that tin can be used to dismantle the many security doors around Arkham. Examination this out on the nearby console which is linked to the doorway via an orange cablevision in Detective Mode. Acquire to spot these cables and boxes in Detective Mode and y'all'll have access to much more of Arkham's secrets. As soon equally you can, get the Cryptographic Range Amplifier upgrade for this that allows you to use it at greater distances.

Take out the Cryptographic Sequencer and initiate it. Y'all take to use the analog sticks to "tune" it. You want the waves to exist bigger on the screen, so proceed twiddling the knobs until they grow large then plough green.

The duplicate of the Warden backside the glass below is Clayface -- browse him to solve a riddle (The Penitentiary Riddle #17).

The stairs leading upward from Clayface seemingly dead-end at the top. You can really destroy the wall here for some other Riddler Trophy (The Penitentiary Riddle #1).

Before you lot go out this area, y'all should test out your Cryptographic Sequencer one more than time at the top of the stairway at the due north end of the Security Command Room. The box up here, when hacked, volition open up the gate with a Riddler Trophy behind it (The Penitentiary Riddle #8).

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Head dorsum into the Green Mile. All those empty cells don't bode well for the Bat. In one on the west side is a Riddler Trophy (The Penitentiary Riddle #ii). A lunatic will hop onto yous earlier you enter the Main Prison cell Block. Milkshake him off as prompted and perform a Ground Takedown to put him to residue.

Harley Quinn's Challenge Pt. 1

Later on a cursory cutscene, Harley Quinn volition appear to brighten your day -- with an electrified floor. Immediately grapple above one of the nearby cells. One or more enemies upwards in a higher place the surface area may be armed, so exist sure to send a Batarang their fashion. There are boxes with firearms upwards hither to the e and west that you should baby-sit constantly.

The thugs will attempt to take hold of these guns repeatedly, so just keep an middle on these boxes while performing your combos. Yous shouldn't have too much trouble if y'all keep using stun attacks and flinging Batarangs to avoid getting shot.

With the thugs dealt with, head over to the offices in the north area of the room and deactivate the floor via the box on the wall. Hop downwards to the floor and hack another box with your Cryptographic Sequencer on the westward side of the room at footing level. Y'all'll now have admission to the west wing of the Main Prison cell Block.

Merely every bit y'all enter this area, look to the left for a Riddler Trophy in a prison cell (The Penitentiary Riddle #7). What were the inmates doing with these?

Ane of the cells in the west wing of the Main Cell Block is covered in the pages of a desktop calendar. It'due south along the due north wall. Take an Ecology Scan of this to solve a riddle. (The Penitentiary Riddle #11)

Harley Quinn's Challenge Pt. Two

At present enter the Guard Room and walk through the large door just ahead. Harley Quinn has strung up some guards over electrified h2o. Luckily, the power in this room is routed through the hack-able panels that are no match for your Cryptographic Sequencer. The box you need to hack get-go is correct by Quinn's window.

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Hack it and cutting the guard down via a Batarang aimed at his rope. In a few moments, the ability will return. You need to hack the same box a 2d time, then run to the puddle of water just past Quinn on the left.

Hack the second box here, then send a Batarang speedily at the second guard's rope. You have two minutes to practice this.

With thirty seconds left on the Joker'south gas bomb, you now need to hack the door panel for the door y'all entered through. Doing then volition stop this scene.

You can now continue right where there was a security door earlier. In this area of the Baby-sit Room you'll discover a computer with papers stacked loftier effectually it. A Zsasz interview tape rests here (The Penitentiary Riddle #20).

Dorsum track through the Main Prison cell Block, being mindful of lunatics that may exist lying in await. You should encounter a agglomeration of Joker teeth to accept out on the fashion. Harley will open up the door leading east into Controlled Admission.

Inside Controlled Access your way volition be blocked past a security door. A vent on the ceiling in a higher place it will allow you to access the upper function of this area. Grapple up and look on the desk for a Zsasz interview tape (The Penitentiary Riddle #19).

Only downwards the catwalk from here is a series of weakened walls higher up three cells. Detonate all three, so expect below for a Riddler trophy (The Penitentiary Riddle #3).

Along the south wall of the showtime floor of Controlled Access is a cell that's half tidy, and half covered in maniacal writings. This is 2 Face up's cell. Scan the Harvey Dent poster to solve the riddle (The Penitentiary Riddle #21).

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Now, exit the area via the door in the northeast.

Harley Quinn'southward Challenge Pt. Three

In Extreme Incarceration, the floors are one time once again electrified, and once over again under the control of Joker'south main gal. Harley Quinn volition periodically shift the activated floor to one of the three spaces below her.

You volition notice Harley irresolute upward the "condom" floor when the thugs start crawling up the walls to the next floors. At this time you should too -- although it's kind of annoying since yous need to stand up still at the edge of the next area to get the "Climb" prompt. The bespeak is, if you stay you will go shocked and lose life.

Whatever thugs that remain on the electrical flooring volition be incapacitated. Yous should by now have your melee attacks upgraded with some cool moves -- like the instant takedown. Utilise these to work your way through the criminals. These piece of work well on the electric wand wielding enemies.

Be certain to throw in some quick Batclaw grapples if you are having trouble with armed enemies. After well-nigh 15 or so enemies, Harley will run out of backup and a cutscene volition ensue.

After this, walk up to the stalagmites of ice and take an Environmental Browse of the cell across the gap to solve the area'due south riddle (The Penitentiary Riddle #16). Head upwards into the control room where Harley was to find a Zsasz Interview Tape (The Penitentiary Riddle #14).

Just below here is the Penitentiary's Secrets Map on a desk (The Penitentiary Riddle #13). There are also a few teeth downwards here to destroy.

Hack control box #5 in Harley Quinn'southward control room with your Cryptographic Sequencer to open the #5 cell. Within is a Riddler Trophy (The Penitentiary Riddle #four).

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The rear wall of the cell is destructible, so lay some Explosive Gel on it and blow it to reveal a Chronicle of Arkham marker (The Penitentiary Riddle #26). Grapple up from here and you lot tin escape Harley's concluding trap. Exit the surface area back to Controlled Access.

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Source: https://www.ign.com/wikis/batman-arkham-asylum/The_Penitentiary

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